D&D Gaming Sessions
Pick one of our
unique adventures
Heroes B&B features both single-day and weekend-long
adventures. Check out the video previews below!

Single-Day Adventure
The Scourge of Southpool
A new king’s desire for wealth puts your group of petty criminals in the harrowing position of stealing from the very best … other thieves! This D&D adventure acts as an introduction into our longer adventure, "Spirit Shield."
Adventure Details
LENGTH– 7-10 gaming hours (Can be played with 1 or 2 tables of players!)
TYPE – RP 50%; combat 50%
THEME – Explore an underground labyrinth filled with multiple criminal elements and foes
TERRAIN – Underground, sewers - includes highly detailed physical terrain of sewers!
STYLE - One main storyline with a unique tavern bard/brawler/caster contest; play as a character of your making with a criminal past

Single-Day Adventure
The Reach of the Underworld
The "Pra of Lif" - meaning "Longing for Life" in Norse - is a constant ​desire for those dwelling in the Underworld, particularly for a renowned goddess. Your band of heroes must satisfy that desire in order to obtain a precious item that could turn your tribe's ill-fated luck. This D&D adventure acts as an introduction into "For the Jarl!"
Adventure Details
LENGTH – 7-9 gaming hours
TYPE – RP 50%; combat 50%
THEME – The Norse gods and their strange whims

Single-Day Adventure
Dwellers of the Deep
A week before a tournament, the adventurers are convinced to cross into a perilous land for a scouting and cartography mission. The mission quickly gets caught up in events that signal the imminent occurrence of a dire prophecy. This D&D adventure acts as an introduction into "Destiny's Divide."
Adventure Details
LENGTH – 6-8 gaming hours
TYPE – RP 40%; combat 60%
THEME – A wilderness filled with ancient powers and intrigue
TERRAIN – Mainly underground, some mountainous areas
SPECIAL - Play this before our "Destiny's Divide" adventure and get special, magic items for the main adventure.

Single-Day Adventure
Ring of Truth
A folk hero's role in a demon uprising hasn't been forgotten, nor has it ended. Not according to a message scrawled in blood that is found by the adventurers. This finding leads the adventurers on a desparate bid to find and save the folk hero and eventually, uncover rings of truths and lies.
LENGTH – 6-8 gaming hours (Can be played with 1 or 2 tables of players!)
TYPE – RP 40%; combat 60%
THEME – Mysteries surround a folk hero and his exploits
TERRAIN – Forests, villages and underground areas
Adventure Details

Single-Day Adventure
Ashes to Ashes
You're fighting a losing war. You’re outmatched and outnumbered. Meaning, your days are numbered. Which is why an act committed by a necromancer – one you have no knowledge of - is about to change your destiny, for the better or worse.
LENGTH – 6-8 gaming hours (Can be played with 1 or 2 tables of players!)
TYPE – RP 35%; combat 65%
THEME – Hunted by Frost Giants!
TERRAIN – Icy northlands, ruins, Giant encampment
Adventure Details

Single-Day Adventure
The Mists of Bone Hollow
Dense fog, an absence of a breeze and a rank smell permeate the village of Bone Hollow. Here, tiny animal bones hang by the dozens like forgotten holiday decorations. These sights and scents greet a band of adventurers who are cast into this foreign atmosphere of angry ancestors and animated bones.
Adventure Details
LENGTH – 6-8 hours
TYPE – RP 50%; combat 50%
THEME – Spooky fun with a dash or two of mystery!
TERRAIN - Village, towers and graveyards

Single-Day Adventure
The Hunt for Chaos, Part 1
You are a cultist trying to free yourself from the rampant oppression and slavery of the Underdark. You travel toward a world of light and darkness ... if only the powers of the Underdark would let you be!
Adventure Details
LENGTH – 6-8 hours
TYPE – RP 40%; combat 60%
THEME – Experience the silent and deadly world of the Underdark!
TERRAIN - Underground caverns, ruins

Single-Day Adventure
The Hunt for Chaos, Part 2
You were a cultist fleeing the oppression of the Underdark when a harrowing encounter resulted in the exchange of unlikely consequences, one that is about to come full force on your group of adventurers.
Adventure Details
LENGTH – 6-8 hours
TYPE – RP 40%; combat 60%
THEME – Perils and mysteries in the Underdark!
TERRAIN - Underground caverns (crystal cave!)

Multi-Day Adventure
For the Jarl!
​​In a world filled with raging seas and frigid storms dwells two Northland settlements. One of them swells with the riches of raids; the other one stews on its perpetual bad luck and paltry earnings. The adventurer and their hardy band are part of this luckless Northland tribe, the Ligr, who become embroiled in a divine scheme.
LENGTH: 2 days
TYPE – RP 50%; combat 50%
THEME – The Norse gods and their strange whims
NOTE - This is the first of a two-part series.
Adventure Details

Multi-Day Adventure
Destiny's Divide
For generations a dire prophecy has concerned the courageous folk of Vesta, a mountainous land that acts as a sole and defiant guardian against an invading menace. The prophecy tells of the destruction of Vesta’s prominent land structure by a natural occurrence of behemoths. This dark prophecy, as newly arrived adventurers will discover, presents a giant-sized question and a lethal conclusion.
LENGTH: 2 days
TYPE – RP 50%; combat 50%
THEME - A challenging moral question!
TERRAIN – Mountains, forests
NOTE - Check out "Dwellers of the Deep" - the precursor to this adventure.
Adventure Details

Multi-Day Adventure
Sacred Storm
A revered, old Storm Giant with the gift of foresight provides the rarest of opportunities for a group of slave gladiators, but one fraught with uncertainty and danger. The gladiators’ mission: Assassinate a heavily guarded giant at his cloud castle.
LENGTH: 1 or 2 days
TYPE – RP 40%; combat 60%
THEME - From slave gladiator to ..... freedom?!
TERRAIN – Arenas
NOTE - This has special gladiator traits and weapons!
Adventure Details

Multi-Day Adventure
Isle of the Tyrant Lizard King
This island has been isolated from civilization for as long as can be remembered. But this land of dinosaurs, jungles and crushing humidity is far from forgotten. For this island has been a centuries-long battleground between a demon and a strange but successful pairing of Fey and druids.
LENGTH: 2 days
TYPE – RP 40%; combat 60%
THEME - A Sandbox adventure with an isle full of surprises!
TERRAIN – Jungle, caverns
Adventure Details

Multi-Day Adventure
King of the Deep (Jarl, Part 2)
Through courage and discovery, you and your group have given a small Northlands tribe hope for a life that far exceeds its meager existence. But turning that hope into prosperity will require delving into a foreign place of unimaginable depths, where creatures and calamity await in equal measure. Will you take up the Northlands’ war cry once more in the name of your people?
LENGTH: 2 days
TYPE – RP 40%; combat 60%
THEME - Underwater exploration with considerable mystery
TERRAIN – Underwater or on longboats
Adventure Details

Multi-Day Adventure
A Second Chance
You’re a thug. Or a murderer. Or you stole some old lady’s last two copper coins. Regardless you’re in the slammer. And not just any slammer, but THE prison. The prison that has endured five centuries without one single escape. But it’s your lucky day. For an invisible presence has just provided you the means to escape this bleak place .... for a price.
LENGTH: 2 days
TYPE – RP 50%; combat 50%
THEME - Dark fantasy
TERRAIN – Old ghost town, underground
Adventure Details

Multi-Day Adventure
Spirit Shield
A mystical presence has captured a noble's spirit, ensnaring it and trapping it in a legendary shield. The act must be undone by a group of unsavory rogues (the player-characters!), even if it means inciting a war!
LENGTH: 2 days
TYPE – RP 50%; combat 50%
THEME - Secretly inciting rebellions in neighboring provinces
TERRAIN – Mountains, ruins, castles
Adventure Details

Multi-Day Adventure
Untamed Lands
The adventurers are members of a highly trained unit that specializes in the subduing of frontiers. An opportunity has arisen: An area not far from a dwarven settlement – one rich in resources - has been discovered. If the adventurers can secure this distant location before a competing empire can, they’ll earn fame and fortune. Securing it, however, will mean a foray into unknown and unclaimed territory, one with more than a few ancient secrets.
LENGTH: 2 days
TYPE – RP 50%; combat 50%
THEME - A Sandbox wilderness adventure filled with ancient secrets
TERRAIN – Mountains, rivers, swamp, underground